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WILD ARMS® 4 BONUS
WILD ARMS® Alter code: F™ and WILD ARMS® 4 have a save data conversion feature that adds ten different types of bonuses for converting WILD ARMS® Alter code: F™ save data into WILD ARMS® 4 when starting a game.

Bonuses include:

1. Starting Level Bonus - The number of Sheriff Star items obtained in WILD ARMS® Alter code: F™ determines characters' starting level.

2. Starting Gella (money) Bonus - The number of monsters killed minus the number of saves determines starting money bonus.

3. Starting Item Bonuses - A number of different items are obtained depending on Mariel’s level in WILD ARMS® Alter code: F™.
Heal Berry: Added amount = Mariel's level/(divided by) 2
Revive Fruit: = Mariel's level/3
Potion Berry: amount = Mariel's level/4
Nectar: = Mariel's level/5
Miracle Berry: = Mariel's level/10
Vibhuti: = Mariel's level/15
Holy Berry: = Mariel's level/20
Full Revive: = Mariel's level/25
Ambrosia: = Mariel's level/30
Lvl Apple: = Mariel's level/50

4. Extra Challenge Item Bonuses - Six “Extra Challenge” bonus items are added if WILD ARMS® Alter code: F™ was completed.

5. Badge Bonus - “Convert Badge,” which adds to Jude’s stats, is added to the item list if WILD ARMS® Alter code: F™ was completed with all 6 members.

6. Bonus Chests - Scattered throughout world are red bonus chests that contain extra goodies, depending on the maximum damage inflicted on an enemy in WILD ARMS® Alter code: F™.

7. Weapon Parameter Bonuses - Two weapons will be upgraded: The Lombardia’s ATP is equal to the number of battle from WILD ARMS® Alter code: F™ and WILD ARMS® 4; the Fafnir is equal to the number of encounters cancelled in WILD ARMS® Alter code: F™ and number of flees from battle in WILD ARMS® 4. Max 9999.

8. Force Ability Upgrade Bonus - Depending on how Rudy’s “Lock-on” cartridge is upgraded in WILD ARMS® Alter code: F™, a guest character, Krusniks, in WILD ARMS® 4 will be able to use Lock-on and his attack power is also increased.
a) Lock-on: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 125%.
b) Lock-on Plus: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 175%.
c) Lock-on Active: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 125%.
When “Active” is in use,
1) Attack will be a critical hit 100% of the time.
2) Will counterattack 100% of the time.
3) Auto-reload will happen 100% of the time.
d) Lock-on Destroy: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 150%. Also, attack will disable target.

9. Extra EXP Earned Bonus - Depending on the average level of your characters in WILD ARMS® Alter code: F™ the experience received when defeating the character “BlackBox” in WILD ARMS® 4 could be significantly increased.

10 . Extra Gella Earned Bonus - Gella earned when defeating the character "Calupdis" in WILD ARMS® 4 equals (Gella possessed in WILD ARMS® Alter code: F™ + 1) / (Total play time of WILD ARMS® Alter code: F™ + 1).



 
© 2005 Sony Computer Entertainment Inc. All Rights Reserved. "Wild Arms" is a registered trademark and "Alter Code : F" is a trademark of Sony Computer Entertainment Inc. Published by AGETEC, INC. AGETEC and the AGETEC logo are registered trademarks of AGETEC, INC. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association.