WILD ARMS® 4 BONUS
WILD ARMS® Alter code: F™ and WILD ARMS® 4 have a save data conversion feature that adds ten different types of bonuses for converting WILD ARMS® Alter code: F™ save data into WILD ARMS® 4 when starting a game.
Bonuses include:
1. Starting Level Bonus - The number of Sheriff Star items obtained in WILD ARMS® Alter code: F™ determines characters' starting level.
2. Starting Gella (money) Bonus - The number of monsters killed minus the number of saves determines starting money bonus.
3. Starting Item Bonuses - A number of different items are obtained depending on Mariel’s level in WILD ARMS® Alter code: F™.
Heal Berry: Added amount = Mariel's level/(divided by) 2
Revive Fruit: = Mariel's level/3
Potion Berry: amount = Mariel's level/4
Nectar: = Mariel's level/5
Miracle Berry: = Mariel's level/10
Vibhuti: = Mariel's level/15
Holy Berry: = Mariel's level/20
Full Revive: = Mariel's level/25
Ambrosia: = Mariel's level/30
Lvl Apple: = Mariel's level/50
4. Extra Challenge Item Bonuses - Six “Extra Challenge” bonus items are added if WILD ARMS® Alter code: F™ was completed.
5. Badge Bonus - “Convert Badge,” which adds to Jude’s stats, is added to the item list if WILD ARMS® Alter code: F™ was completed with all 6 members.
6. Bonus Chests - Scattered throughout world are red bonus chests that contain extra goodies, depending on the maximum damage inflicted on an enemy in WILD ARMS® Alter code: F™.
7. Weapon Parameter Bonuses - Two weapons will be upgraded: The Lombardia’s ATP is equal to the number of battle from WILD ARMS® Alter code: F™ and WILD ARMS® 4; the Fafnir is equal to the number of encounters cancelled in WILD ARMS® Alter code: F™ and number of flees from battle in WILD ARMS® 4. Max 9999.
8. Force Ability Upgrade Bonus - Depending on how Rudy’s “Lock-on” cartridge is upgraded in WILD ARMS® Alter code: F™, a guest character, Krusniks, in WILD ARMS® 4 will be able to use Lock-on and his attack power is also increased.
a) Lock-on: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 125%.
b) Lock-on Plus: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 175%.
c) Lock-on Active: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 125%.
When “Active” is in use,
| 1) |
Attack will be a critical hit 100% of the time. |
| 2) |
Will counterattack 100% of the time. |
| 3) |
Auto-reload will happen 100% of the time. |
d) Lock-on Destroy: “Shot” and original will hit target 100% of the time and damage dealt to enemy is increased by 150%. Also, attack will disable target.
9. Extra EXP Earned Bonus - Depending on the average level of your characters in WILD ARMS® Alter code: F™ the experience received when defeating the character “BlackBox” in WILD ARMS® 4 could be significantly increased.
10 . Extra Gella Earned Bonus - Gella earned when defeating the character "Calupdis" in WILD ARMS® 4 equals (Gella possessed in WILD ARMS® Alter code: F™ + 1) / (Total play time of WILD ARMS® Alter code: F™ + 1).
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